
I keep switching between the radial menu mode and the command card mode. With the command card, the HUD takes up a LOT of real estate, and you have this kind of wide strip in the middle of the screen that’s available for you to see what’s going on. Players can choose to have a more ‘mobile centric’ command wheel for unit abilities, or they can use a standard RTS command card in the bottom right of the screen. First off, the game’s HUD is like, 30% or more of the viewable area. I have been really struggling with the UI and UX in CoH Mobile. It’s the controls that really hamstring the experience for me. There’s still the same depth and interest to the combat and game systems, and if anything it might look a bit better on mobile due to the smaller display sizes.īut I keep feeling like I have to fight the form factor to actually enjoy the game. The game is, as far as I know, basically unchanged from the version that people played on PC (with the exception of UI and controls changes to accommodate the different form factor of a touch screen device). I believe multiplayer is something that’s still in the works and should be coming eventually?Īnd yet, I’m struggling to be really positive about the mobile version of Company of Heroes. Dawn of War 2 and Company of Heroes 2 number among my all-time favorite RTS games, and I’m one of the more positive people about the overall quality of Dawn of War III.Īt the moment, CoH for mobile contains the game’s base campaign and vs AI skirmish.

I still remember the awe and wonder I felt playing Homeworld for the first time.

I am a huge fan of Relic’s strategy games.
